By the end of the year, our Dreamcasts will have already seen three separate Street Fighter titles, doubling to six if you want to count the line of "versus" games. Practically vice-president of the sales department at Sega headquarters, the kings of all things Gouki have been chugging away at that development machine nonstop. The biggest supporter for the die-hard so far has to be Capcom. And that keeps old-school fan boys like myself sobbing in grand poobah thank you's to the mighty gods of hand-drawn wisdom. Seemingly tailor-made for two-dimensional white knuckle competitions, the Dreamcast appears to have a new slugger every other month.
Ever the most notably if you like your polygons flat and your backgrounds parallaxed, the 128-bit console has been a fanatic's dream. Luckily the Dreamcast has been THE system to own for a hardcore fighting game fan in the year plus since it's inception. Yes friends they are the hardcore, and while they may scare the bejeezus out of the normal folk, they have been and always will be looking for their next 2D fighting sandwich. Only one title can befit that rare sects of gamers who spend more time trying to unveil the mysteries of the Orochi Blood Riot than eating, sleeping, and relieving themselves combined.
A word that invokes a collective sigh from both the green "I know how to use Wolverine and Strider!" collection of newbies, and veteran Colecovision Zaxxon experts alike. It's a word that most rabid video game fans toss around like midgets on St. Hardcore (h¿rd'k¿r): Intensely loyal die-hard Stubbornly resistant to improvement or change Extremely graphic or explicit.